Revision Difference
gameevent/game_newmap#560009
<cat>gameevent</cat>⤶
<title>game_newmap</title>⤶
⤶
<structure>⤶
<realm>Menu</realm>⤶
<description>⤶
Called when a map is loaded.⤶
⤶
<note>⤶
This is only available in the Menu state because this is called before the Client State has even started. ⤶
</note>⤶
</description>⤶
<fields>⤶
<item type="string" name="mapname">The Map name</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed. [This](https://github.com/RaphaelIT7/gmod-gameevent) Binary Module has been used.</description>⤶
<code>⤶
require("gameevent") -- using a Binary Module because the Menu State doesn't has gameevent.Listen⤶
gameevent.Listen( "game_newmap" )⤶
hook.Add( "game_newmap", "game_newmap_example", function( data )⤶
local mapname = data.mapname // The Map name.⤶
⤶
// Called when a map is loaded.⤶
⤶
end )⤶
</code>⤶
</example>