Revision Difference
gameevent/hltv_chase#560981
<cat>gameevent</cat>⤶
<title>hltv_chase</title>⤶
⤶
<structure>⤶
<realm>Client and Menu</realm>⤶
<description>⤶
Called when the view changes⤶
</description>⤶
<fields>⤶
<item type="number" name="distance">The distance from the Target.</item>⤶
<item type="number" name="inertia">The inertia.</item>⤶
<item type="number" name="ineye">`1` if we should use <page text="OBS_MODE_IN_EYE">Enums/OBS_MODE</page>. else, we use <page text="OBS_MODE_CHASE">Enums/OBS_MODE</page></item>⤶
<item type="number" name="phi">The phi.</item>⤶
<item type="number" name="target1">The <page text="UserID">Player:UserID</page> of the Primary target.</item>⤶
<item type="number" name="target2">The <page text="UserID">Player:UserID</page> of the Secondary target.</item>⤶
<item type="number" name="theta">The theta.</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "hltv_chase" )⤶
hook.Add( "hltv_chase", "hltv_chase_example", function( data )⤶
local distance = data.distance -- The distance from our Target⤶
local inertia = data.inertia -- The inertia⤶
local ineye = data.ineye -- If we should use OBS_MODE_IN_EYE⤶
local phi = data.phi -- The phi⤶
local target1 = data.target1 -- The Player:UserID of our Primary Target⤶
local target2 = data.target2 -- The Player:UserID of our Secondary Target⤶
local theta = data.theta -- The theta⤶
⤶
-- Called when the view changes⤶
⤶
end )⤶
</code>⤶
</example>