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gameevent/hltv_fixed#560989

<cat>gameevent</cat>⤶ <title>hltv_fixed</title>⤶ ⤶ <structure>⤶ <realm>Client and Menu</realm>⤶ <description>⤶ Called when the fixed view changes⤶ </description>⤶ <fields>⤶ <item type="number" name="posx">The X position.</item>⤶ <item type="number" name="posy">The Y position.</item>⤶ <item type="number" name="posz">The Z position.</item>⤶ <item type="number" name="phi">The phi.</item>⤶ <item type="number" name="target">The <page text="EntIndex">Entity:EntIndex</page> of the target.</item>⤶ <item type="number" name="theta">The theta.</item>⤶ <item type="number" name="fov">The FOV.</item>⤶ </fields>⤶ </structure>⤶ ⤶ # Examples⤶ <example>⤶ <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶ <code>⤶ gameevent.Listen( "hltv_fixed" )⤶ hook.Add( "hltv_fixed", "hltv_fixed_example", function( data )⤶ local posx = data.posx -- The X position⤶ local posy = data.posy -- The Y position⤶ local posz = data.posz -- Z position⤶ local phi = data.phi -- The phi⤶ local target = data.target -- The Entity:EntIndex() of our Target⤶ local theta = data.theta -- The theta⤶ local fov = data.fov -- The FOV⤶ ⤶ -- Called when the fixed view changes⤶ ⤶ end )⤶ </code>⤶ </example>