Revision Difference
gameevent/hltv_fixed#560989
<cat>gameevent</cat>⤶
<title>hltv_fixed</title>⤶
⤶
<structure>⤶
<realm>Client and Menu</realm>⤶
<description>⤶
Called when the fixed view changes⤶
</description>⤶
<fields>⤶
<item type="number" name="posx">The X position.</item>⤶
<item type="number" name="posy">The Y position.</item>⤶
<item type="number" name="posz">The Z position.</item>⤶
<item type="number" name="phi">The phi.</item>⤶
<item type="number" name="target">The <page text="EntIndex">Entity:EntIndex</page> of the target.</item>⤶
<item type="number" name="theta">The theta.</item>⤶
<item type="number" name="fov">The FOV.</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "hltv_fixed" )⤶
hook.Add( "hltv_fixed", "hltv_fixed_example", function( data )⤶
local posx = data.posx -- The X position⤶
local posy = data.posy -- The Y position⤶
local posz = data.posz -- Z position⤶
local phi = data.phi -- The phi⤶
local target = data.target -- The Entity:EntIndex() of our Target⤶
local theta = data.theta -- The theta⤶
local fov = data.fov -- The FOV⤶
⤶
-- Called when the fixed view changes⤶
⤶
end )⤶
</code>⤶
</example>