Revision Difference
gameevent/player_activate#548561
<cat>gameevent</cat>⤶
<title>player_activate</title>⤶
⤶
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
Called when a player has entered the game (connected and loaded). ⤶
From this point you can use <page>Global.Player</page>(userid) (serverside or in singleplayer)⤶
⤶
<note>This is called after <page>GM:PlayerInitialSpawn</page> so you could just use that hook serverside.</note>⤶
</description>⤶
<fields>⤶
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the Player.</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "player_activate" )⤶
hook.Add( "player_activate", "player_activate_example", function( data ) ⤶
local id = data.userid // Same as Player:UserID() for the speaker⤶
⤶
// Called when a player is fully connected and loaded⤶
⤶
end )⤶
</code>⤶
</example>