Revision Difference
gameevent/player_hurt#548550
<cat>gameevent</cat>⤶
<title>player_hurt</title>⤶
⤶
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
Called when the player takes damage.⤶
⤶
<note>This is called after <page>GM:EntityTakeDamage</page> so you could just use that hook serverside.</note>⤶
</description>⤶
<fields>⤶
<item type="number" name="health">The new health after being damaged.</item>⤶
<item type="number" name="priority">**[Server-only]** Event priority number used by HLTV.</item>⤶
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the victim.</item>⤶
<item type="number" name="attacker">The <page text="UserID">Player:UserID</page> of the attacker.</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "player_hurt" )⤶
hook.Add( "player_hurt", "player_hurt_example", function( data ) ⤶
local health = data.health // Remaining health after injury⤶
local priority = SERVER and data.Priority or 5 // Priority ??⤶
local id = data.userid // Same as Player:UserID()⤶
local attackerid = data.attacker // Same as Player:UserID() but it's the attacker id.⤶
⤶
// Called when the player is injured or dies.⤶
⤶
end )⤶
</code>⤶
</example>