Revision Difference
gameevent/player_spawn#548547
<cat>gameevent</cat>⤶
<title>player_spawn</title>⤶
⤶
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
Called when a player spawns.⤶
⤶
<note>⤶
This is not called clientside for the local player or in single-player.⤶
</note>⤶
</description>⤶
<fields>⤶
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> the player has.</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "player_spawn" )⤶
hook.Add( "player_spawn", "player_spawn_example", function( data ) ⤶
local id = data.userid // Same as Player:UserID()⤶
⤶
// Called when the player spawns initially or respawns.⤶
⤶
end )⤶
</code>⤶
</example>