Revision Difference
gameevent/player_spawn#549435
<cat>gameevent</cat>
<title>player_spawn</title>
<structure>
<realm>Shared</realm>⤶
<realm>Shared and Menu</realm>⤶
<description>
Called when a player spawns.
<note>
This is not called clientside for the local player or in single-player.
</note>
</description>
<fields>
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> the player has.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "player_spawn" )
hook.Add( "player_spawn", "player_spawn_example", function( data )
local id = data.userid // Same as Player:UserID()
// Called when the player spawns initially or respawns.
end )
</code>
</example>