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gameevent/player_spawn#549435

<cat>gameevent</cat> <title>player_spawn</title> <structure> <realm>Shared</realm>⤶ <realm>Shared and Menu</realm>⤶ <description> Called when a player spawns. <note> This is not called clientside for the local player or in single-player. </note> </description> <fields> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> the player has.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "player_spawn" ) hook.Add( "player_spawn", "player_spawn_example", function( data ) local id = data.userid // Same as Player:UserID() // Called when the player spawns initially or respawns. end ) </code> </example>