Revision Difference
gameevent/server_cvar#548564
<cat>gameevent</cat>⤶
<title>server_cvar</title>⤶
⤶
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
Called when a convar with FCVAR_NOTIFY is changed on the server.⤶
</description>⤶
<fields>⤶
<item type="string" name="cvarname">The convar name. e.g "sv_cheats".</item>⤶
<item type="string" name="cvarvalue">The new value. Always a string. e.g "1".</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "server_cvar" )⤶
hook.Add( "server_cvar", "server_cvar_example", function( data )⤶
local cvarname = data.cvarname // The convar name⤶
local cvarvalue = data.cvarvalue // The new value⤶
⤶
// Called when a convar with FCVAR_NOTIFY is changed on the server.⤶
⤶
end )⤶
</code>⤶
</example>