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gameevent/server_cvar#548564

<cat>gameevent</cat> <title>server_cvar</title> <structure> <realm>Shared</realm> <description> Called when a convar with FCVAR_NOTIFY is changed on the server. </description> <fields> <item type="string" name="cvarname">The convar name. e.g "sv_cheats".</item> <item type="string" name="cvarvalue">The new value. Always a string. e.g "1".</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "server_cvar" ) hook.Add( "server_cvar", "server_cvar_example", function( data ) local cvarname = data.cvarname // The convar name local cvarvalue = data.cvarvalue // The new value // Called when a convar with FCVAR_NOTIFY is changed on the server. end ) </code> </example>