Revision Difference
gameevent/server_cvar#549438
<cat>gameevent</cat>
<title>server_cvar</title>
<structure>
<realm>Shared</realm>⤶
<realm>Shared and Menu</realm>⤶
<description>
Called when a convar with FCVAR_NOTIFY is changed on the server.
</description>
<fields>
<item type="string" name="cvarname">The convar name. e.g "sv_cheats".</item>
<item type="string" name="cvarvalue">The new value. Always a string. e.g "1".</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "server_cvar" )
hook.Add( "server_cvar", "server_cvar_example", function( data )
local cvarname = data.cvarname // The convar name
local cvarvalue = data.cvarvalue // The new value
// Called when a convar with FCVAR_NOTIFY is changed on the server.
end )
</code>
</example>