Revision Difference
halo.RenderedEntity#528587
<function name="RenderedEntity" parent="halo" type="libraryfunc">
<description>
Returns the entity the halo library is currently rendering the halo for.
The main purpose of this function is to be used in <page>ENTITY:Draw</page> in order not to draw certain parts of the entity when the halo is being rendered, so there's no halo around unwanted entity parts, such as lasers, 3D2D displays, etc.
</description>
<realm>Client</realm>
<file line="35-L37">lua/includes/modules/halo.lua</file>⤶
<rets>
<ret name="" type="Entity">If set, the currently rendered entity by the halo library.</ret>
</rets>
</function>