Revision Difference
hook.Call#517859
<function name="Call" parent="hook" type="libraryfunc">
<description>
Calls all hooks associated with the given event until one returns something other than nil, and then returns that data.
In almost all cases, you should use <page>hook.Run</page> instead - it calls hook.Call internally but supplies the gamemode table by itself, making your code neater.
</description>
<realm>Shared and Menu</realm>
<file line="62-L125">lua/includes/modules/hook.lua</file>
<args>
<arg name="eventName" type="string">The event to call hooks for</arg>
<arg name="gamemodeTable" type="table">If the gamemode is specified, the gamemode hook within will be called, otherwise not</arg>
<arg name="args" type="vararg">The arguments to be passed to the hooks</arg>
</args>
<rets>
<ret name="" type="vararg">Return data from called hooks. Limited to 6 return values</ret>
</rets>
</function>
<example>
<description>Runs function DoSomething, which eventually calls the event "DoneDoingSomething", triggering the hooked function DoSomethingElse.</description>
<code>
function DoSomething()
--Does something
hook.Call("DoneDoingSomething")
end
function DoSomethingElse()
--Does something else, once the hook DoneDoingSomething is called.
print("Done!")
end
hook.Add( "DoneDoingSomething", "Does something else", DoSomethingElse )
DoSomething()
</code>
<output>Done!</output>
</example>
<example>
<description>You can also make custom functions controllable via hooks.</description>
<code>
function MakeCheese()
local shouldMakeCheese = hook.Call("MakeCheezPleez")
if shouldMakeCheese then
print("yay")
else
print("nay")
end
end
function MakeCheeseOrNot()
if #player.GetAll() &gt;= 1 then
if #player.GetAll() >= 1 then
return true
else
return false
end
end
hook.Add( "MakeCheezPleez", "Does something else", MakeCheeseOrNot )
MakeCheese()
</code>
<output>If there is players in the server, we print "yay". If there isn't, we print "nay"</output>
</example>
<example>
<description>Calls the event "DoneDoingSomething" with args</description>
<code>
hook.Add("DoneDoingSomething", "Does something else", function(a, b)
print(a)
print(b)
end)
hook.Call("DoneDoingSomething", nil, "Hello", "Hey")
</code>
<output>
Hello
Hey
</output>
</example>