Revision Difference
markup.Parse#526989
<function name="Parse" parent="markup" type="libraryfunc">
<description>Parses markup into a <page>MarkupObject</page>. Currently, this only supports fonts and colors as demonstrated in the example.</description>
<realm>Client</realm>
<args>
<arg name="markup" type="string">The markup to be parsed.</arg>
<arg name="maxWidth" type="number" default="nil">The max width of the output</arg>
</args>
<rets>
<ret name="" type="MarkupObject">The parsed markup object ready to be drawn.</ret>
</rets>
</function>
<example>
<description>Renders a markup string on the HUD.</description>⤶
<description>Renders a markup string on the HUD.⤶
<note>The the <colour> tag can also be written as <color>, and the <font> tag can also be written as <face></note></description>⤶
<code>
local parsed = markup.Parse("<font=Default>changed font</font>\n<colour=255,0,255,255>changed colour</colour?")
local parsed = markup.Parse("<font=Default>changed font</font>\n<colour=255,0,255,255>changed colour</colour>")
hook.Add("HUDPaint", "MarkupTest", function()
parsed:Draw(100, 100, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end)
</code>
<output><image src="Screenshot-2012-08-30_13.13.59.png"/></output>
</example>