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markup.Parse#548486

<function name="Parse" parent="markup" type="libraryfunc"> <description>Parses markup into a <page>MarkupObject</page>. Currently, this only supports fonts and colors as demonstrated in the example.</description> <realm>Client</realm>⤶ <realm>Client and Menu</realm>⤶ <file line="295-L557">lua/includes/modules/markup.lua</file> <args> <arg name="markup" type="string">The markup to be parsed.</arg> <arg name="maxWidth" type="number" default="nil">The max width of the output</arg> </args> <rets> <ret name="" type="MarkupObject">The parsed markup object ready to be drawn.</ret> </rets> </function> <example> <description>Renders a markup string on the HUD. <note>The the <colour> tag can also be written as <color>, and the <font> tag can also be written as <face></note></description> <code> local parsed = markup.Parse("<font=Default>changed font</font>\n<colour=255,0,255,255>changed colour</colour>") hook.Add("HUDPaint", "MarkupTest", function() parsed:Draw(100, 100, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end) </code> <output><image src="Screenshot-2012-08-30_13.13.59.png"/></output> </example>