Revision Difference
math.EaseInOut#562687
<function name="EaseInOut" parent="math" type="libraryfunc">
<description>Calculates the progress of a value fraction, taking in to account given easing fractions</description>
<realm>Shared and Menu</realm>
<file line="74-L99">lua/includes/extensions/math.lua</file>
<file line="74-L98">lua/includes/extensions/math.lua</file>
<args>
<arg name="progress" type="number">Fraction of the progress to ease, from 0 to 1.</arg>
<arg name="easeIn" type="number" default="0">Fraction of how much easing to begin with, from 0 to 1.</arg>
<arg name="easeOut" type="number" default="1">Fraction of how much easing to end with, from 0 to 1.</arg>
</args>
<rets>
<ret name="" type="number">"Eased" Value, from 0 to 1</ret>
</rets>
</function>
<example>
<description>Calculates the easing of three situations</description>
<code>
print(math.EaseInOut(0.1, 0.1, 0.1))
print(math.EaseInOut(0.2, 0.1, 0.1))
print(math.EaseInOut(0.3, 0.1, 0.1))
</code>
<output>
0.055555...
0.166666...
0.277777...
</output>
</example>
<example>
<description>Interactive preview of the curve this function can generate.</description>
<code>
local f = vgui.Create( "DFrame" )
f:SetSize( 500, 500 )
f:Center()
f:MakePopup()
local sliderIn = vgui.Create( "DNumSlider", f )
sliderIn:Dock( TOP )
sliderIn:SetMinMax( 0, 4 )
sliderIn:SetText( "Ease In" )
local sliderOut = vgui.Create( "DNumSlider", f )
sliderOut:Dock( TOP )
sliderOut:SetMinMax( 0, 4 )
sliderOut:SetText( "Ease Out" )
local sliderMax = vgui.Create( "DNumSlider", f )
sliderMax:Dock( TOP )
sliderMax:SetMinMax( 1, 2 )
sliderMax:SetValue( 1 )
sliderMax:SetText( "Value Range Max" )
local quality = 128
local oldPaint = f.Paint
f.Paint = function( pnl, w, h )
oldPaint( pnl, w, h )
surface.SetDrawColor( 255, 0, 0, 255 )
local lastPos = { x = 0, y = 0 }
for i=0, quality do
local pos = { x = i / quality * pnl:GetWide(), y = math.EaseInOut( math.Remap( i / quality, 0, 1, 0, sliderMax:GetValue() ), sliderIn:GetValue(), sliderOut:GetValue() ) * pnl:GetTall() }
surface.DrawLine( lastPos.x, lastPos.y, pos.x, pos.y )
lastPos = pos
end
local frac = CurTime() % 1
local easeVal = math.EaseInOut( math.Remap( frac, 0, 1, 0, sliderMax:GetValue() ), sliderIn:GetValue(), sliderOut:GetValue() )
surface.DrawCircle( frac * pnl:GetWide(), easeVal * pnl:GetTall(), 4, 255, 255, 255 )
surface.SetDrawColor( 255, 255, 255, easeVal * 255 )
surface.DrawRect( 10, pnl:GetTall() - 10 - 48, 48, 48 )
end
</code>
<output>
<upload src="70c/8dcc90cd6ec7ec8.gif" size="25530" name="August30-494-hl2.gif" />
</output>
</example>