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mesh.TangentT#562495

<function name="TangentT" parent="mesh" type="libraryfunc"> <description> Sets the `T` tangent to be used. Tangents and binormals are using in bumpmap rendering. See also <page>mesh.TangentS</page> and <page>mesh.Begin</page>. </description> <realm>Client</realm> <args> <arg name="tangentT" type="Vector">The T tangent.</arg> </args> <args name="Direct numbers input (Next Update)">⤶ <args name="Direct numbers input">⤶ <arg name="x" type="number">The X part of the vertex' tangent T.</arg> <arg name="y" type="number">The Y part of the vertex' tangent T.</arg> <arg name="z" type="number">The Z part of the vertex' tangent T.</arg> </args> </function>