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mesh.UserData#561900

<function name="UserData" parent="mesh" type="libraryfunc"> <description> <note>It is recommended to use <page>IMesh:BuildFromTriangles</page> instead of the mesh library.</note>⤶ ⤶ A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).⤶ A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).⤶ </description> <realm>Client</realm> <args> <arg name="tangentX" type="number"></arg> <arg name="tangentY" type="number"></arg> <arg name="tangentZ" type="number"></arg> <arg name="tangentHandedness" type="number"></arg> </args> </function>