Revision Difference
mesh.UserData#561900
<function name="UserData" parent="mesh" type="libraryfunc">
<description>
<note>It is recommended to use <page>IMesh:BuildFromTriangles</page> instead of the mesh library.</note>⤶
⤶
A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).⤶
A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).⤶
</description>
<realm>Client</realm>
<args>
<arg name="tangentX" type="number"></arg>
<arg name="tangentY" type="number"></arg>
<arg name="tangentZ" type="number"></arg>
<arg name="tangentHandedness" type="number"></arg>
</args>
</function>