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History for net.ReadEntity

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<function name="ReadEntity" parent="net" type="libraryfunc"> <description> Reads an entity from the received net message. You should always check if the specified entity exists as it may have been removed and therefor NULL if it is outside of the players PVS or was already removed. <warning>You **must** read information in same order as you write it.</warning> </description> <realm>Shared</realm> <file line="60-L67">lua/includes/extensions/net.lua</file> <rets> <ret name="" type="Entity">The entity, or Entity(0) if no entity could be read.</ret> </rets> </function>

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