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net.ReadEntity#552086

<function name="ReadEntity" parent="net" type="libraryfunc"> <description> Reads an entity from the received net message. You should always check if the specified entity exists as it may have been removed and therefore `NULL` if it is outside of the players [PVS](https://developer.valvesoftware.com/wiki/PVS) or was already removed. <warning>You **must** read information in same order as you write it.</warning> </description> <realm>Shared</realm> <file line="60-L67">lua/includes/extensions/net.lua</file> <file line="66-L73">lua/includes/extensions/net.lua</file> <rets> <ret name="" type="Entity">The entity, or `Entity(0)` if no entity could be read.</ret> </rets> </function>