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net.ReadPlayer#562590

<function name="ReadPlayer" parent="net" type="libraryfunc"> <description> Reads a player entity that was written with <page>net.WritePlayer</page> from the received net message. You should always check if the specified entity exists as it may have been removed and therefore `NULL` if it is outside of the local players [PVS](https://developer.valvesoftware.com/wiki/PVS) or was already removed. <warning>You **must** read information in same order as you write it.</warning> </description> <realm>Shared</realm> <file line="89-L97">lua/includes/extensions/net.lua</file> <added>2023.10.06</added> <rets> <ret name="" type="Player">The player, or `Entity(0)` if no entity could be read.</ret> <ret name="" type="Player">The player, or `nil` if no entity could be read.</ret> </rets> </function>