Revision Difference
net.ReadPlayer#562590
<function name="ReadPlayer" parent="net" type="libraryfunc">
<description>
Reads a player entity that was written with <page>net.WritePlayer</page> from the received net message.
You should always check if the specified entity exists as it may have been removed and therefore `NULL` if it is outside of the local players [PVS](https://developer.valvesoftware.com/wiki/PVS) or was already removed.
<warning>You **must** read information in same order as you write it.</warning>
</description>
<realm>Shared</realm>
<file line="89-L97">lua/includes/extensions/net.lua</file>
<added>2023.10.06</added>
<rets>
<ret name="" type="Player">The player, or `Entity(0)` if no entity could be read.</ret>
<ret name="" type="Player">The player, or `nil` if no entity could be read.</ret>
</rets>
</function>