Revision Difference
net.Receive#510614
<function name="Receive" parent="net" type="libraryfunc">⤶
<description>⤶
Adds a net message handler. Only one receiver can be used to receive the net message.⤶
<note>The message-name is converted to lower-case so the message-names "`BigBlue`" and "`bigblue`" would be equal.</note>⤶
<warning>You **must** put this function **outside** of any other function or hook for it to work properly unless you know what you are doing!</warning>⤶
<warning>You **must** read information in the same order as you write it.</warning>⤶
<warning>Each net message has a length limit of 64KB!</warning>⤶
</description>⤶
<realm>Shared</realm>⤶
<file line="8">lua/includes/extensions/net.lua</file>⤶
<args>⤶
<arg name="messageName" type="string">The message name to hook to.</arg>⤶
<arg name="callback" type="function">The function to be called if the specified message was received. Arguments are:

<page>number</page> len - Length of the message, in bits
<page>Player</page> ply - The player that sent the message, works only serverside</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>A simple callback</description>⤶
<code>⤶
net.Receive( "my_message", function( len, pl )⤶
if ( IsValid( pl ) and pl:IsPlayer() ) then⤶
print( "Message from " .. pl:Nick() .. " received. Its length is " .. len .. "." )⤶
else⤶
print( "Message from server received. Its length is " .. len .. "." )⤶
end⤶
end )⤶
</code>⤶
<output>⤶
When run server-side:⤶
⤶
⤶
```⤶
Message from John received. Its length is 4.⤶
```⤶
⤶
⤶
And client-side:⤶
⤶
⤶
```⤶
Message from server received. Its length is 4.⤶
```⤶
⤶
</output>⤶
⤶
</example>