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net.SendToServer#517515

<function name="SendToServer" parent="net" type="libraryfunc"> <description>Sends the current message to the server.</description> <realm>Client</realm> </function> <example> <description>Sends a simple "hello_world" message with the string "Hi" to the server</description> <code> net.Start( "hello_world" ) net.WriteString( "Hi" ) net.SendToServer() </code> <output> The netmessage "hello_world" is sent to the server. The server can handle this with [net.Receive](/gmod/net/Receive). Remember that any client has the potential to send any net message at any time. On your server-side [net.Receive](/gmod/net/Receive), make sure to verify the message sender's permissions whenever you can and prevent expensive functions from being run too often. The netmessage "hello_world" is sent to the server. The server can handle this with <page>net.Receive</page>. Remember that any client has the potential to send any net message at any time. On your server-side <page>net.Receive</page>, make sure to verify the message sender's permissions whenever you can and prevent expensive functions from being run too often. </output> </example>