Revision Difference
net.SendToServer#517515
<function name="SendToServer" parent="net" type="libraryfunc">
<description>Sends the current message to the server.</description>
<realm>Client</realm>
</function>
<example>
<description>Sends a simple "hello_world" message with the string "Hi" to the server</description>
<code>
net.Start( "hello_world" )
net.WriteString( "Hi" )
net.SendToServer()
</code>
<output>
The netmessage "hello_world" is sent to the server. The server can handle this with [net.Receive](/gmod/net/Receive).
Remember that any client has the potential to send any net message at any time. On your server-side [net.Receive](/gmod/net/Receive), make sure to verify the message sender's permissions whenever you can and prevent expensive functions from being run too often.
The netmessage "hello_world" is sent to the server. The server can handle this with <page>net.Receive</page>.
Remember that any client has the potential to send any net message at any time. On your server-side <page>net.Receive</page>, make sure to verify the message sender's permissions whenever you can and prevent expensive functions from being run too often.
</output>
</example>