Garry's Mod Wiki

Revision Difference

net.WriteData#546569

<function name="WriteData" parent="net" type="libraryfunc"> <description>Writes a chunk of binary data to the message.</description> <realm>Shared</realm> <args> <arg name="binaryData" type="string">The binary data to be sent.</arg> <arg name="length" type="number" default="#binaryData">The length of the binary data to be sent, in bytes.</arg> </args> </function> ⤶ ⤶ <example>⤶ <description>Sends a message to the server without using WriteString</description>⤶ ⤶ <example>⤶ <description>Sends a message to the server without using WriteString.</description>⤶ <code> -- Client local message = "This is a cool message" local compressed_message = util.Compress( message ) local bytes_amount = #compressed_message net.Start( "SendMessage" ) net.WriteUInt( bytes_amount, 16 ) -- Writes the amount of bytes we have. Needed to read the data net.WriteData( compressed_message, bytes_amount ) -- Writes the datas net.WriteUInt( bytes_amount, 16 ) -- Writes the amount of bytes we have. Needed to read the data net.WriteData( compressed_message, bytes_amount ) -- Writes the datas net.SendToServer() -- Server util.AddNetworkString("SendMessage") net.Receive("SendMessage", function( len,ply ) util.AddNetworkString( "SendMessage" ) net.Receive( "SendMessage", function( len, ply ) local bytes_amount = net.ReadUInt( 16 ) -- Gets back the amount of bytes our data has local compressed_message = net.ReadData( bytes_amount ) -- Gets back our compressed message local message = util.Decompress( compressed_message ) -- Decompresses our message print( message ) ⤶ end) end) </code> <output>"This is a cool message"</output>⤶ <output>⤶ ```⤶ This is a cool message⤶ ```⤶ </output>⤶ </example>