Revision Difference
net.WriteData#561336
<function name="WriteData" parent="net" type="libraryfunc">
	<description>Writes a chunk of binary data to the message.</description>
	<realm>Shared</realm>
	<args>
		<arg name="binaryData" type="string">The binary data to be sent.</arg>
		<arg name="length" type="number" default="#binaryData">The length of the binary data to be sent, in bytes.</arg>
	</args>
</function>
<example>
	<description>
		Sends a message to the server without using WriteString.
		<note>
			You don't need to use <page>net.WriteUInt</page> if you **only use this function once** in the net message.  
			You can get the bytes amount by dividing the message length by 8. **Like this:**
			```lua
				local compressed_message = net.ReadData( len / 8 ) -- Converts the length from Bits to Bytes.
			```
		</note>
	</description>
	<code>
-- Client⤶
local message = "This is a cool message"
local compressed_message = util.Compress( message )
local bytes_amount = #compressed_message
⤶
net.Start( "SendMessage" )
	net.WriteUInt( bytes_amount, 16 ) -- Writes the amount of bytes we have. Needed to read the data⤶
	net.WriteData( compressed_message, bytes_amount ) -- Writes the datas⤶
net.SendToServer()⤶
⤶
-- Server⤶
util.AddNetworkString( "SendMessage" )
⤶
net.Receive( "SendMessage", function( len, ply )⤶
	local bytes_amount = net.ReadUInt( 16 ) -- Gets back the amount of bytes our data has⤶
	local compressed_message = net.ReadData( bytes_amount ) -- Gets back our compressed message⤶
	local message = util.Decompress( compressed_message ) -- Decompresses our message⤶
⤶
	print( message )⤶
end)⤶
if ( CLIENT ) then⤶
	local message = "This is a cool message"
	local compressed_message = util.Compress( message )
	local bytes_amount = #compressed_message
⤶
	concommand.Add( "send_message_data", function( ply, cmd, args )
		net.Start( "SendMessage" )⤶
			net.WriteUInt( bytes_amount, 16 ) -- Writes the amount of bytes we have. Needed to read the data⤶
			net.WriteData( compressed_message, 255 ) -- Writes the datas⤶
		net.SendToServer()⤶
	end )
end⤶
⤶
if ( SERVER ) then⤶
	util.AddNetworkString( "SendMessage" )⤶
⤶
	net.Receive( "SendMessage", function( len, ply )⤶
		local bytes_amount = net.ReadUInt( 16 ) -- Gets back the amount of bytes our data has⤶
		local compressed_message = net.ReadData( 255 ) -- Gets back our compressed message⤶
		local message = util.Decompress( compressed_message ) -- Decompresses our message⤶
⤶
		print( message )⤶
	end)⤶
end⤶
	</code>
	<output>
```
This is a cool message
```
	</output>
</example>
 Garry's Mod
			Garry's Mod 
		 Rust
			Rust 
		 Steamworks
			Steamworks 
		 Wiki Help
			Wiki Help