Revision Difference
net.WriteTable#546031
<function name="WriteTable" parent="net" type="libraryfunc">
<description>
Appends a table to the current net message. Adds 16 extra bits per key/value pair so you're better off writing each individual key/value as the exact type if possible.
<warning>All net messages have a 64kb buffer. This function will not check or error when that buffer is overflown. You might want to consider using <page>util.TableToJSON</page> and <page>util.Compress</page> and send the resulting string in 60kb chunks, doing the opposite on the receiving end.</warning>
Appends a table to the current net message. Adds **16 extra bits** per key/value pair so you're better off writing each individual key/value as the exact type if possible.
<warning>All net messages have a **64kb** buffer. This function will not check or error when that buffer is overflown. You might want to consider using <page>util.TableToJSON</page> and <page>util.Compress</page> and send the resulting string in **60kb** chunks, doing the opposite on the receiving end.</warning>
</description>
<realm>Shared</realm>
<file line="101">lua/includes/extensions/net.lua</file>
<file line="95-L113">lua/includes/extensions/net.lua</file>
<args>
<arg name="table" type="table">The table to be sent.
<warning>If the table contains a nil key the table may not be read correctly.
<warning>If the table contains a `nil` key the table may not be read correctly.
Not all objects can be sent over the network. Things like functions, <page>IMaterial</page>s, etc will cause errors when reading the table from a net message.</warning></arg>
</args>
</function>