Revision Difference
net.WriteTable#552206
<function name="WriteTable" parent="net" type="libraryfunc">
<description>
Appends a table to the current net message. Adds **16 extra bits** per key/value pair, so you're better off writing each individual key/value as the exact type if possible.
<warning>All net messages have a **64kb** buffer. This function will not check or error when that buffer is overflown. You might want to consider using <page>util.TableToJSON</page> and <page>util.Compress</page> and send the resulting string in **60kb** chunks, doing the opposite on the receiving end.</warning>
</description>
<realm>Shared</realm>
<file line="139-L151">lua/includes/extensions/net.lua</file>
<file line="139-L166">lua/includes/extensions/net.lua</file>
<args>
<arg name="table" type="table">The table to be sent.
<warning>If the table contains a `nil` key the table may not be read correctly.
Not all objects can be sent over the network. Things like functions, <page>IMaterial</page>s, etc will cause errors when reading the table from a net message.</warning></arg>
<arg name="sequential" type="boolean">If the table is sequential⤶
<note>This was just added in the latest version (2023.09.06). It might only be available on the [Dev Branch](/gmod/Dev_Branch) right now. ⤶
To read the table you need to give <page>net.ReadTable</page> the same value!⤶
</note>⤶
If true, this will only add **8 extra bits** per key/value pair instead of 16 bits.⤶
</arg>⤶
</args>
</function>