Revision Difference
player_manager.OnPlayerSpawn#561872
<function name="OnPlayerSpawn" parent="player_manager" type="libraryfunc">
<description>
Applies basic class variables when the player spawns.
Called from <page>GM:PlayerSpawn</page> in the base gamemode.
</description>
<realm>Shared</realm>
<file line="417-L445">lua/includes/modules/player_manager.lua</file>
<args>
<arg name="ply" type="Player">Player to setup.</arg>
<arg name="transiton" type="boolean">If true, the player just spawned from a map transition. You probably want to not touch player's weapons or positiom if this is set to `true`.</arg>
<arg name="transiton" type="boolean">If true, the player just spawned from a map transition. You probably want to not touch player's weapons or position if this is set to `true`.</arg>
</args>
</function>