Revision Difference
player_manager.RegisterClass#517998
<function name="RegisterClass" parent="player_manager" type="libraryfunc">
<description>Register a class metatable to be assigned to players later</description>
<realm>Shared</realm>
<args>
<arg name="name" type="string">Class name</arg>
<arg name="table" type="table">Class metatable</arg>
<arg name="base" type="string">Base class name</arg>
</args>
</function>
<example>
<description>A quick look at registering a class table</description>
<code>
local PLAYER = {}
PLAYER.DisplayName = "Default Class"
...
player_manager.RegisterClass( "player_default", PLAYER, nil )
</code>
</example>
<example>
<description>You can retrieve the data you've set when registering the table using baseclass.Get( "&lt;classname&gt;" )</description>
<description>You can retrieve the data you've set when registering the table using baseclass.Get( "<classname>" )</description>
<code>PrintTable(baseclass.Get( "player_default" ))</code>
<output>
&lt;br&gt;Walkspeed = 300&lt;br&gt;
RunSpeed = 500&lt;br&gt;
CalcView = function: 0x00665988&lt;br&gt;
UseVMHands = true&lt;br&gt;
<br>Walkspeed = 300<br>
RunSpeed = 500<br>
CalcView = function: 0x00665988<br>
UseVMHands = true<br>
etc...
</output>
</example>