Revision Difference
render.ClearBuffersObeyStencil#513001
<function name="ClearBuffersObeyStencil" parent="render" type="libraryfunc">⤶
<description>Clears the current rendertarget for obeying the current stencil buffer conditions.</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="r" type="number">Value of the red channel to clear the current rt with.</arg>⤶
<arg name="g" type="number">Value of the green channel to clear the current rt with.</arg>⤶
<arg name="b" type="number">Value of the blue channel to clear the current rt with.</arg>⤶
<arg name="a" type="number">Value of the alpha channel to clear the current rt with.</arg>⤶
<arg name="depth" type="boolean">Clear the depth buffer.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Clearing a section of the screen via the stencil buffer</description>⤶
<code>⤶
hook.Add( "PostDrawOpaqueRenderables", "Stencil Tutorial Example", function()⤶
⤶
-- Reset everything to known good⤶
render.SetStencilWriteMask( 0xFF )⤶
render.SetStencilTestMask( 0xFF )⤶
render.SetStencilReferenceValue( 0 )⤶
render.SetStencilCompareFunction( STENCIL_ALWAYS )⤶
render.SetStencilPassOperation( STENCIL_KEEP )⤶
render.SetStencilFailOperation( STENCIL_KEEP )⤶
render.SetStencilZFailOperation( STENCIL_KEEP )⤶
render.ClearStencil()⤶
⤶
-- Enable stencils⤶
render.SetStencilEnable( true )⤶
-- Set the reference value to 1. This is what the compare function tests against⤶
render.SetStencilReferenceValue( 1 )⤶
-- Refuse to write things to the screen unless that pixel's value is 1⤶
render.SetStencilCompareFunction( STENCIL_EQUAL )⤶
-- Write a 1 to the centre third of the screen. Because we cleared it earlier, everything is currently 0⤶
local w, h = ScrW() / 3, ScrH() / 3⤶
local x_start, y_start = w, h⤶
local x_end, y_end = x_start + w, y_start + h⤶
render.ClearStencilBufferRectangle( x_start, y_start, x_end, y_end, 1 )⤶
⤶
-- Tell the render library to clear the screen, but obeying the stencil test function.⤶
-- This means it will only clear the centre third.⤶
render.ClearBuffersObeyStencil(0, 148, 133, 255, false);⤶
⤶
-- Let everything render normally again⤶
render.SetStencilEnable( false )⤶
end )⤶
</code>⤶
<output></output>⤶
⤶
</example>