Revision Difference
render.DrawLine#546513
<function name="DrawLine" parent="render" type="libraryfunc">
<description>
Draws a line in 3D space.
<rendercontext hook="false" type="3D"></rendercontext>
</description>
<realm>Client</realm>
<args>
<arg name="startPos" type="Vector">Line start position in world coordinates.</arg>
<arg name="endPos" type="Vector">Line end position in world coordinates.</arg>
<arg name="color" type="table" default="Color( 255, 255, 255 )">The color to be used. Uses the <page>Color</page>.</arg>
<arg name="writeZ" type="boolean" default="false">Whether or not to consider the Z buffer. If false, the line will be drawn over everything currently drawn, if true, the line will be drawn with depth considered, as if it were a regular object in 3D space.
<bug issue="1086">Enabling this option will cause the line to ignore the color's alpha.</bug></arg>
</args>
</function>
⤶
⤶
<example>⤶
<code>⤶
hook.Add("PostDrawTranslucentRenderables", "MySuper3DRenderingHook", function()⤶
render.DrawLine(LocalPlayer():EyePos(), LocalPlayer():EyePos() + LocalPlayer():EyeAngles():Forward() * 100, Color(255, 0, 0)) -- A Simple Line of code drawing a line starting for the eyes of the player and going forward.⤶
end)⤶
</code>⤶
⤶
</example>