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render.GetLightColor

<function name="GetLightColor" parent="render" type="libraryfunc"> <description>Gets the light exposure on the specified position.</description> <realm>Client</realm> <args> <arg name="position" type="Vector">The position of the surface to get the light from.</arg> </args> <rets> <ret name="" type="Vector">lightColor</ret> </rets> </function>