Revision Difference
render.SetLocalModelLights#513032
<function name="SetLocalModelLights" parent="render" type="libraryfunc">⤶
<description>⤶
Sets up the local lighting for any upcoming render operation. Up to 4 local lights can be defined, with one of three different types (point, directional, spot).⤶
⤶
Disables all local lights if called with no arguments.⤶
</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="lights" type="table" default="{}">A table containing up to 4 tables for each light source that should be set up. Each of these tables should contain the properties of its associated light source, see <page>LocalLight</page>.</arg>⤶
</args>⤶
</function>⤶
⤶