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render.SetLocalModelLights#518089

<function name="SetLocalModelLights" parent="render" type="libraryfunc"> <description> Sets up the local lighting for any upcoming render operation. Up to 4 local lights can be defined, with one of three different types (point, directional, spot). Disables all local lights if called with no arguments. </description> <realm>Client</realm> <args> <arg name="lights" type="table" default="{}">A table containing up to 4 tables for each light source that should be set up. Each of these tables should contain the properties of its associated light source, see &lt;page&gt;LocalLight&lt;/page&gt;.</arg> <arg name="lights" type="table" default="{}">A table containing up to 4 tables for each light source that should be set up. Each of these tables should contain the properties of its associated light source, see <page>LocalLight</page>.</arg> </args> </function>