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sound.Generate#518059

<function name="Generate" parent="sound" type="libraryfunc"> <description> Creates a sound from a function. <bug issue="3360">This function cannot generate sounds that have a duration of less than 1 second.</bug> <bug issue="4082">Sounds persist between disconnects.</bug> </description> <realm>Client</realm> <args> <arg name="indentifier" type="string">An unique identified for the sound.&#xA;&#xA;&lt;warning&gt;You cannot override already existing ones.&lt;/warning&gt;</arg>⤶ <arg name="indentifier" type="string">An unique identified for the sound.⤶ <warning>You cannot override already existing ones.</warning></arg>⤶ <arg name="samplerate" type="number">The sample rate of the sound. Must be 11025, 22050 or 44100.</arg> <arg name="length" type="number">The length in seconds of the sound to generate.</arg> <arg name="callback" type="function">A function which will be called to generate every sample on the sound. This function gets the current sample number passed as the first argument. The return value must be between -1.0 and 1.0. Other values will wrap back to the -1 to 1 range and basically clip. There are 65535 possible quantifiable values between -1 and 1.</arg> </args> </function> <example> <description>Plays a 2000 Hz sine wave at maximum volume</description> <code> local frequency = 2000 -- Hz local samplerate = 44100 local function data(t) return math.sin( t * math.pi * 2 / samplerate * frequency ) end test_sound_id = test_sound_id and test_sound_id + 1 or 10 sound.Generate ("testgen" .. test_sound_id, samplerate, 2, data) surface.PlaySound("testgen" .. test_sound_id) </code> </example>