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sound.Generate#562087

<function name="Generate" parent="sound" type="libraryfunc"> <description> Creates a sound from a function. </description> <realm>Client</realm> <args> <arg name="indentifier" type="string">An unique identified for the sound. <warning>You cannot override already existing ones.</warning> </arg> <arg name="samplerate" type="number">The sample rate of the sound. Must be `11025`, `22050` or `44100`.</arg> <arg name="length" type="number">The length in seconds of the sound to generate.</arg> <arg name="callback" type="function">A function which will be called to generate every sample on the sound. ⤶ ⤶ ⤶ <callback> <arg type="number" name="sampleIndex">The current sample number.</arg> <ret type="number" name="sampleValue">The return value must be between `-1.0` and `1.0`. Other values will wrap back to the -1 to 1 range and basically clip. There are **65535** possible quantifiable values between -1 and 1.</ret> </callback></arg>⤶ <arg name="callbackOrData" type="function" alttype="table">⤶ A function which will be called to generate every sample on the sound. ⤶ <callback> <arg type="number" name="sampleIndex">The current sample number.</arg> <ret type="number" name="sampleValue">The return value must be between `-1.0` and `1.0`. Other values will wrap back to the -1 to 1 range and basically clip. There are **65535** possible quantifiable values between `-1` and `1`.</ret> </callback>⤶ ⤶ This argument can also be given a table of samples, where values must range from `-1` to `1`. ⤶ This argument can also be a string of raw 16bit binary data, (each sample is unsigned short).⤶ </arg>⤶ <arg name="loopStart" type="number" default="nil" added="2024.06.04">Sample ID of the loop start. If given, the sound will be looping and will restart playing at given position after reaching its end.</arg>⤶ </args> </function> <example> <description>Plays a 2000 Hz sine wave at maximum volume.</description> <code> local frequency = 2000 -- Hz local samplerate = 44100 local function data( t ) return math.sin( t * math.pi * 2 / samplerate * frequency ) end test_sound_id = test_sound_id and test_sound_id + 1 or 10 sound.Generate( "testgen" .. test_sound_id, samplerate, 2, data ) surface.PlaySound( "testgen" .. test_sound_id ) </code> </example>