Revision Difference
sound.Play#512919
<function name="Play" parent="sound" type="libraryfunc">⤶
<description>⤶
Plays a sound from the specified position in the world.⤶
If you want to play a sound without a position, such as a UI sound, use <page>surface.PlaySound</page> instead.⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="Name" type="string">A string path to the sound.</arg>⤶
<arg name="Pos" type="Vector">A vector describing where the sound should play.</arg>⤶
<arg name="Level" type="number">Sound level in decibels. 75 is normal. Ranges from 20 to 180, where 180 is super loud. This affects how far away the sound will be heard.</arg>⤶
<arg name="Pitch" type="number">An integer describing the sound pitch. Range is from 0 to 255. 100 is normal pitch.</arg>⤶
<arg name="Volume" type="number">A float ranging from 0-1 describing the output volume of the sound.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Plays an explosion sound at the (0, 0, 0) map coordinates.</description>⤶
<code>sound.Play( "ambient/explosions/exp1.wav", Vector(0, 0, 0) )</code>⤶
⤶
</example>