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spawnmenu.AddContentType#560626

<function name="AddContentType" parent="spawnmenu" type="libraryfunc"> <description> Registers a new content type that is saveable into spawnlists. Created/called by <page>spawnmenu.CreateContentIcon</page>. </description> <realm>Client</realm> <file line="285-L287">lua/includes/modules/spawnmenu.lua</file> <args> <arg name="name" type="string">An unique name of the content type.</arg> <arg name="constructor" type="function">A function that is called whenever we need create a new panel for this content type. It has two arguments: ⤶ ⤶ <page>Panel</page> container - The container/parent of the new panel⤶ ⤶ ⤶ <page>table</page> data - Data for the content type passed from <page>spawnmenu.CreateContentIcon</page></arg>⤶ * <page>Panel</page> container - The container/parent of the new panel from <page>spawnmenu.CreateContentIcon</page>.⤶ * <page>table</page> data - Data for the content type passed from <page>spawnmenu.CreateContentIcon</page>.</arg>⤶ </args> </function> <example> <description>A simple header content type.</description> <code> spawnmenu.AddContentType( "header", function( container, obj ) if ( !obj.text or type(obj.text) != "string" ) then return end local label = vgui.Create( "ContentHeader", container ) label:SetText( obj.text ) container:Add( label ) end ) </code> </example>