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steamworks.Download#524836

<function name="Download" parent="steamworks" type="libraryfunc"> <description> Downloads a file from the supplied addon and saves it as a .cache file in garrysmod/cache folder. This is mostly used to download the preview image of the addon, but the game seems to also use it to download replays and saves. In case the retrieved file is an image and you need the <page>IMaterial</page>, use <page>Global.AddonMaterial</page> with the path supplied from the callback. </description> <realm>Client and Menu</realm> <args> <arg name="workshopPreviewID" type="string">The Preview ID of workshop item.</arg> <arg name="uncompress" type="boolean">Whether to uncompress the file or not, assuming it was compressed with LZMA.&amp;lt;br&amp;gt;⤶ <arg name="uncompress" type="boolean">Whether to uncompress the file or not, assuming it was compressed with LZMA.<br/>⤶ You will usually want to set this to true.</arg> <arg name="resultCallback" type="function">The function to process retrieved data. The first and only argument is a string, containing path to the saved file.</arg> </args> </function> <example> <description>Downloads and saves icon of Gm_construct_Beta Steam Workshop addon.</description> <code> steamworks.FileInfo( 21197, function( result ) steamworks.Download( result.previewid, true, function( name ) print( name ) end) end) </code> <output>Something like this will be printed into console: cache/559813303754221947.cache</output> </example>