Revision Difference
surface.DrawRect#526618
<function name="DrawRect" parent="surface" type="libraryfunc">
<description>
Draws a solid rectangle on the screen.
<rendercontext hook="false" type="2D"></rendercontext>
</description>
<realm>Client and Menu</realm>
<args>
<arg name="x" type="number">The X integer co-ordinate.</arg>
<arg name="y" type="number">The Y integer co-ordinate.</arg>
<arg name="width" type="number">The integer width of the rectangle.</arg>
<arg name="height" type="number">The integer height of the rectangle.</arg>
</args>
</function>
<example>
<description>Draws a white 100 by 100 rectangle, 25 pixels from the top left of the screen.</description>
<code>
hook.Add("HUDPaint", "MyRect", function()
surface.SetDrawColor(255,255,255,255)
surface.DrawRect(25, 25, 100, 100)
end)
</code>
<output><image src="surface_drawrect.png"/></output>
⤶
</example>⤶
⤶
<example>⤶
<description>Creates a transitional effect from top or bottom, where the alpha gets lower and lower (from the My Base Defence Gamemode Beta 2.56 source code)</description>⤶
<code>⤶
--- ...⤶
function draw.FadingBorder(width, height, xPos, yPos, heightShadowBox, opacity, oppositDirection)⤶
local maxAmountOfBars = (height - 1) / heightShadowBox * opacity⤶
⤶
for i=0,maxAmountOfBars do⤶
local alpha⤶
if oppositDirection then⤶
-- Gradient from bottom => top⤶
alpha = math.ceil(( (255 / maxAmountOfBars) * i))⤶
else⤶
-- Gradient from top => bottom⤶
alpha = math.floor(255 - ( (255 / maxAmountOfBars) * i))⤶
end⤶
-- -⤶
local currDrawColor = surface.GetDrawColor()⤶
surface.SetDrawColor(currDrawColor.r, currDrawColor.g, currDrawColor.b, alpha)⤶
-- -⤶
surface.DrawRect(⤶
0 + xPos,⤶
0 + yPos + i * heightShadowBox,⤶
width,⤶
heightShadowBox⤶
)⤶
end⤶
end⤶
⤶
--⤶
--- -⤶
-- -⤶
-- - - Paint some nice transition⤶
-- -⤶
fadingTransitionViewBuyBox = vgui.Create("DLabel", buyBoxMenu)⤶
fadingTransitionViewBuyBox:SetText("")⤶
fadingTransitionViewBuyBox:SetPos(0, 0)⤶
fadingTransitionViewBuyBox:SetSize(viewBuyBox:GetWide(), viewBuyBox:GetTall() + 36)⤶
fadingTransitionViewBuyBox:DockMargin(0, 0, 0, 0)⤶
fadingTransitionViewBuyBox:DockPadding(0, 0, 0, 0)⤶
fadingTransitionViewBuyBox.Paint = function(s, w, h)⤶
surface.SetDrawColor(15, 2, 29)⤶
-- -⤶
local height = 50⤶
local xPos = 12⤶
local yPos = 24⤶
⤶
-- Top⤶
draw.FadingBorder(⤶
w - xPos * 2,⤶
height,⤶
xPos,⤶
yPos,⤶
1,⤶
0.8⤶
)⤶
-- Bottom⤶
draw.FadingBorder(⤶
w - xPos * 2,⤶
height,⤶
xPos,⤶
h - height,⤶
1,⤶
0.8,⤶
true⤶
)⤶
end⤶
</code>⤶
<output><image src="5598e/8d7df4a571228ae.png"/></output>⤶
<upload src="5598e/8d7df4a571228ae.png" size="282037" name="mybasedefence_beta256_buybox_menu.png" />⤶
</example>