Revision Difference
surface.DrawTexturedRectRotated#512027
<function name="DrawTexturedRectRotated" parent="surface" type="libraryfunc">⤶
<description>⤶
Draw a textured rotated rectangle with the given position and dimensions and angle on the screen, using the current active texture.⤶
⤶
<rendercontext hook="false" type="2D"/>⤶
</description>⤶
<realm>Client and Menu</realm>⤶
<args>⤶
<arg name="x" type="number">The X integer co-ordinate, representing the center of the rectangle.</arg>⤶
<arg name="y" type="number">The Y integer co-ordinate, representing the center of the rectangle.</arg>⤶
<arg name="width" type="number">The integer width of the rectangle.</arg>⤶
<arg name="height" type="number">The integer height of the rectangle.</arg>⤶
<arg name="rotation" type="number">The rotation of the rectangle, in degrees.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>⤶
A function that allows you to override the origin of rotation.⤶
⤶
x0 and y0 are relative to the center of the rectangle.⤶
</description>⤶
<code>⤶
function surface.DrawTexturedRectRotatedPoint( x, y, w, h, rot, x0, y0 )⤶
⤶
local c = math.cos( math.rad( rot ) )⤶
local s = math.sin( math.rad( rot ) )⤶
⤶
local newx = y0 * s - x0 * c⤶
local newy = y0 * c + x0 * s⤶
⤶
surface.DrawTexturedRectRotated( x + newx, y + newy, w, h, rot )⤶
⤶
end⤶
</code>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Draws a simple red forever rotating box.</description>⤶
<code>⤶
function draw.RotatedBox( x, y, w, h, ang, color )⤶
draw.NoTexture()⤶
surface.SetDrawColor( color or color_white )⤶
surface.DrawTexturedRectRotated( x, y, w, h, ang )⤶
end⤶
⤶
hook.Add( "HUDPaint", "my_rotated_box", function()⤶
draw.RotatedBox( 100, 100, 100, 100, CurTime() % 360, Color( 255, 0, 0) )⤶
end )⤶
</code>⤶
⤶
</example>