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surface.DrawTexturedRectRotated#524658

<function name="DrawTexturedRectRotated" parent="surface" type="libraryfunc"> <description> Draw a textured rotated rectangle with the given position and dimensions and angle on the screen, using the current active texture. <rendercontext hook="false" type="2D"/>⤶ <rendercontext hook="false" type="2D"></rendercontext>⤶ </description> <realm>Client and Menu</realm> <args> <arg name="x" type="number">The X integer co-ordinate, representing the center of the rectangle.</arg> <arg name="y" type="number">The Y integer co-ordinate, representing the center of the rectangle.</arg> <arg name="width" type="number">The integer width of the rectangle.</arg> <arg name="height" type="number">The integer height of the rectangle.</arg> <arg name="rotation" type="number">The rotation of the rectangle, in degrees.</arg> </args> </function> <example> <description> A function that allows you to override the origin of rotation. x0 and y0 are relative to the center of the rectangle. </description> <code> function surface.DrawTexturedRectRotatedPoint( x, y, w, h, rot, x0, y0 ) local c = math.cos( math.rad( rot ) ) local s = math.sin( math.rad( rot ) ) local newx = y0 * s - x0 * c local newy = y0 * c + x0 * s surface.DrawTexturedRectRotated( x + newx, y + newy, w, h, rot ) end </code> </example> <example> <description>Draws a simple red forever rotating box.</description> <code> function draw.RotatedBox( x, y, w, h, ang, color ) draw.NoTexture() surface.SetDrawColor( color or color_white ) surface.DrawTexturedRectRotated( x, y, w, h, ang ) end hook.Add( "HUDPaint", "my_rotated_box", function() draw.RotatedBox( 100, 100, 100, 100, CurTime() % 360, Color( 255, 0, 0) ) end ) </code> </example>