Revision Difference
surface.DrawTexturedRect#512028
<function name="DrawTexturedRect" parent="surface" type="libraryfunc">⤶
<description>⤶
Draw a textured rectangle with the given position and dimensions on the screen, using the current active texture set with <page>surface.SetMaterial</page>. It is also affected by <page>surface.SetDrawColor</page>.⤶
⤶
See also <page>render.SetMaterial</page> and <page>render.DrawScreenQuadEx</page>.&lt;br&gt;⤶
See also <page>surface.DrawTexturedRectUV</page>.⤶
⤶
<rendercontext hook="false" type="2D"/>⤶
</description>⤶
<realm>Client and Menu</realm>⤶
<args>⤶
<arg name="x" type="number">The X integer co-ordinate.</arg>⤶
<arg name="y" type="number">The Y integer co-ordinate.</arg>⤶
<arg name="width" type="number">The integer width of the rectangle.</arg>⤶
<arg name="height" type="number">The integer height of the rectangle.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Draws a 512x512 textured rectangle with the wireframe texture.</description>⤶
<code>⤶
local ourMat = Material( "models/wireframe" ) -- Calling Material() every frame is quite expensive⤶
⤶
hook.Add( "HUDPaint", "example_hook", function()⤶
surface.SetDrawColor( 255, 255, 255, 255 )⤶
surface.SetMaterial( ourMat ) -- If you use Material, cache it!⤶
surface.DrawTexturedRect( 0, 0, 512, 512 )⤶
end )⤶
</code>⤶
⤶
</example>