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surface.DrawTexturedRect#512028

<function name="DrawTexturedRect" parent="surface" type="libraryfunc">⤶ <description>⤶ Draw a textured rectangle with the given position and dimensions on the screen, using the current active texture set with <page>surface.SetMaterial</page>. It is also affected by <page>surface.SetDrawColor</page>.⤶ ⤶ See also <page>render.SetMaterial</page> and <page>render.DrawScreenQuadEx</page>.&amp;lt;br&amp;gt;⤶ See also <page>surface.DrawTexturedRectUV</page>.⤶ ⤶ <rendercontext hook="false" type="2D"/>⤶ </description>⤶ <realm>Client and Menu</realm>⤶ <args>⤶ <arg name="x" type="number">The X integer co-ordinate.</arg>⤶ <arg name="y" type="number">The Y integer co-ordinate.</arg>⤶ <arg name="width" type="number">The integer width of the rectangle.</arg>⤶ <arg name="height" type="number">The integer height of the rectangle.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Draws a 512x512 textured rectangle with the wireframe texture.</description>⤶ <code>⤶ local ourMat = Material( "models/wireframe" ) -- Calling Material() every frame is quite expensive⤶ ⤶ hook.Add( "HUDPaint", "example_hook", function()⤶ surface.SetDrawColor( 255, 255, 255, 255 )⤶ surface.SetMaterial( ourMat ) -- If you use Material, cache it!⤶ surface.DrawTexturedRect( 0, 0, 512, 512 )⤶ end )⤶ </code>⤶ ⤶ </example>