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surface.DrawText#524656

<function name="DrawText" parent="surface" type="libraryfunc"> <description> Draw the specified text on the screen, using the previously set position, font and color. <note>This function does not handle newlines properly</note> <rendercontext hook="false" type="2D"/>⤶ <rendercontext hook="false" type="2D"></rendercontext>⤶ </description> <realm>Client and Menu</realm> <args> <arg name="text" type="string">The text to be rendered.</arg> </args> </function> <example> <description>Draws 'Hello World' on the screen. All functions in this example must be called for the draw to work flawlessly.</description> <code> hook.Add( "HUDPaint", "drawsometext", function() surface.SetFont( "Default" ) surface.SetTextColor( 255, 255, 255 ) surface.SetTextPos( 128, 128 ) surface.DrawText( "Hello World" ) end ) </code> </example>