Revision Difference
surface.DrawText#524656
<function name="DrawText" parent="surface" type="libraryfunc">
<description>
Draw the specified text on the screen, using the previously set position, font and color.
<note>This function does not handle newlines properly</note>
<rendercontext hook="false" type="2D"/>⤶
<rendercontext hook="false" type="2D"></rendercontext>⤶
</description>
<realm>Client and Menu</realm>
<args>
<arg name="text" type="string">The text to be rendered.</arg>
</args>
</function>
<example>
<description>Draws 'Hello World' on the screen. All functions in this example must be called for the draw to work flawlessly.</description>
<code>
hook.Add( "HUDPaint", "drawsometext", function()
surface.SetFont( "Default" )
surface.SetTextColor( 255, 255, 255 )
surface.SetTextPos( 128, 128 )
surface.DrawText( "Hello World" )
end )
</code>
</example>