Revision Difference
surface.SetTextColor#512029
<function name="SetTextColor" parent="surface" type="libraryfunc">⤶
<description>Set the color of any future text to be drawn, can be set by either using r, g, b, a as separate values or by a <page>Color</page>. Using a color structure is not recommended to be created procedurally.</description>⤶
<realm>Client and Menu</realm>⤶
<args>⤶
<arg name="r" type="number">The red value of color, or a <page>Color</page>.</arg>⤶
<arg name="g" type="number">The green value of color</arg>⤶
<arg name="b" type="number">The blue value of color</arg>⤶
<arg name="a" type="number" default="255">The alpha value of color</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Draws 'Hello World', in white, near the top left of the screen.</description>⤶
<code>⤶
hook.Add( "HUDPaint", "HUDPaint_DrawABox", function()⤶
surface.SetDrawColor( 0, 0, 0, 128 ) -- Set color for background⤶
surface.DrawRect( 100, 100, 128, 20 ) -- Draw background⤶
⤶
surface.SetTextColor( 255, 255, 255 ) -- Set text color⤶
surface.SetTextPos( 136, 104 ) -- Set text position, top left corner⤶
surface.SetFont( "Default" ) -- Set the font⤶
surface.DrawText( "Hello World" ) -- Draw the text⤶
end )⤶
</code>⤶
⤶
</example>