Garry's Mod Wiki

Revision Difference

surface.SetTextColor#512029

<function name="SetTextColor" parent="surface" type="libraryfunc">⤶ <description>Set the color of any future text to be drawn, can be set by either using r, g, b, a as separate values or by a <page>Color</page>. Using a color structure is not recommended to be created procedurally.</description>⤶ <realm>Client and Menu</realm>⤶ <args>⤶ <arg name="r" type="number">The red value of color, or a &lt;page&gt;Color&lt;/page&gt;.</arg>⤶ <arg name="g" type="number">The green value of color</arg>⤶ <arg name="b" type="number">The blue value of color</arg>⤶ <arg name="a" type="number" default="255">The alpha value of color</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Draws 'Hello World', in white, near the top left of the screen.</description>⤶ <code>⤶ hook.Add( "HUDPaint", "HUDPaint_DrawABox", function()⤶ surface.SetDrawColor( 0, 0, 0, 128 ) -- Set color for background⤶ surface.DrawRect( 100, 100, 128, 20 ) -- Draw background⤶ ⤶ surface.SetTextColor( 255, 255, 255 ) -- Set text color⤶ surface.SetTextPos( 136, 104 ) -- Set text position, top left corner⤶ surface.SetFont( "Default" ) -- Set the font⤶ surface.DrawText( "Hello World" ) -- Draw the text⤶ end )⤶ </code>⤶ ⤶ </example>