Revision Difference
surface.SetTextColor#561278
<function name="SetTextColor" parent="surface" type="libraryfunc">
<description>Set the color of any future text to be drawn, can be set by either using R, G, B, A as separate numbers or by a <page>Color</page>.
⤶
Using a color structure is not recommended to be created procedurally.⤶
<note>Providing a <page>Color</page> structure is slower than providing four numbers. You may use <page>Color:Unpack</page> for this.</note></description>⤶
</description>⤶
<realm>Client and Menu</realm>
<args>
<arg name="r" type="number">The red value of color, or a <page>Color</page>.</arg>
<arg name="r" type="number">The red value of color.</arg>
<arg name="g" type="number">The green value of color</arg>
<arg name="b" type="number">The blue value of color</arg>
<arg name="a" type="number" default="255">The alpha value of color</arg>
</args>⤶
⤶
<args name="Use color object">⤶
<arg name="color" type="table">A <page>Color</page> object/table to read the color from. This is slower than providing four numbers. You could use <page>Color:Unpack</page> to address this. You should also cache your color objects if you wish to use them, for performance reasons.</arg>⤶
</args>
</function>
<example>
<description>Draws 'Hello World', in white, near the top left of the screen.</description>
<code>
hook.Add( "HUDPaint", "HUDPaint_DrawABox", function()
surface.SetDrawColor( 0, 0, 0, 128 ) -- Set color for background
surface.DrawRect( 100, 100, 128, 20 ) -- Draw background
surface.SetTextColor( 255, 255, 255 ) -- Set text color
surface.SetTextPos( 136, 104 ) -- Set text position, top left corner
surface.SetFont( "Default" ) -- Set the font
surface.DrawText( "Hello World" ) -- Draw the text
end )
</code>
</example>