Revision Difference
surface.SetTexture#561280
<function name="SetTexture" parent="surface" type="libraryfunc">
<description>
Sets the texture to be used in all upcoming draw operations using the surface library.
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See <page>surface.SetMaterial</page> for an <page>IMaterial</page> alternative.
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<note>It's probably best to use the alternative mentioned above.</note>⤶
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This is a legacy method, and should probably not be used, see <page>surface.SetMaterial</page> and <page>IMaterial</page> for a better alternative.
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</description>
<realm>Client and Menu</realm>
<args>
<arg name="textureID" type="number">The ID of the texture to draw with returned by <page>surface.GetTextureID</page>.</arg>
</args>
</function>