Revision Difference
table.HasValue#511840
<function name="HasValue" parent="table" type="libraryfunc">⤶
<description>⤶
Checks if a table has a value.⤶
<warning>This function is **very inefficient for large tables** (O(n)) and should probably not be called in things that run each frame. Instead, consider a table structure such as example 2 below.</warning>⤶
<note>For optimization, functions that look for a value by sorting the table should never be needed if you work on a table that you built yourself.</note>⤶
</description>⤶
<realm>Shared and Menu</realm>⤶
<file line="89-L98">lua/includes/extensions/table.lua</file>⤶
<args>⤶
<arg name="tbl" type="table">Table to check</arg>⤶
<arg name="value" type="any">Value to search for</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Returns true if the table has that value, false otherwise</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Creates a table with values "123" and "test" and checks to see it the table holds value "apple"</description>⤶
<code>⤶
local mytable = {"123", "test"}⤶
print(table.HasValue(mytable, "apple"), table.HasValue(mytable, "test"))⤶
</code>⤶
<output>false true</output>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Example usage of O(1) associative array structure</description>⤶
<code>⤶
local mytable = { ["123"] = true, test = true }⤶
print(mytable["apple"], mytable["test"])⤶
</code>⤶
<output>nil true</output>⤶
⤶
</example>