Revision Difference
timer.Simple#549560
<function name="Simple" parent="timer" type="libraryfunc">
<description>
Creates a simple timer that runs the given function after a specified delay.
For a more advanced version that you can control after creation, see <page>timer.Create</page>.
<warning>Timers use <page>Global.CurTime</page> internally. Due to this, they won't advance while the client is timing out from the server or on an empty dedicated server due to hibernation. (unless `sv_hibernate_think` is set to `1`). This is not applicable when the delay is equal to `0`.</warning>
<warning>Timers use <page>Global.CurTime</page> internally. Due to this, they won't advance while the client is timing out from the server or on an empty dedicated server due to hibernation. (unless `sv_hibernate_think` is set to `1`).</warning>
</description>
<realm>Shared and Menu</realm>
<args>
<arg name="delay" type="number">How long until the function should be ran (in seconds). Use `0` to have the function run in the next <page>GM:Think</page>.</arg>
<arg name="delay" type="number">How long until the function should be ran (in seconds). Use `0` to have the function run in the next <page>GM:Tick</page>.</arg>
<arg name="func" type="function">The function to run after the specified delay.</arg>
</args>
</function>
<example>
<description>Print `Hello World` after 5 seconds.</description>
<code>timer.Simple( 5, function() print( "Hello World" ) end )</code>
<output>
```
Hello World
```
</output>
</example>
<example>
<description>Spawns 5 zombies and creates a timer.Simple that removes them in 11, 12, 13, 14, and 15 seconds.</description>
<code>
for i = 1, 5 do
local zombie = ents.Create( "npc_zombie" )
zombie:SetPos( Vector( i * 40, 0, 250 ) )
zombie:Spawn()
timer.Simple( 10 + i, function() zombie:Remove() end )
end
</code>
<output>
```
-- 11 seconds into game 1st zombie disappears
-- 12 seconds into game 2nd zombie disappears
etc.
```
</output>
</example>