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undo.AddFunction#511877

<function name="AddFunction" parent="undo" type="libraryfunc">⤶ <description>Adds a function to call when the current undo block is undone</description>⤶ <realm>Server</realm>⤶ <args>⤶ <arg name="func" type="function">The function to call</arg>⤶ <arg name="arguments" type="vararg">Arguments to pass to the function (after the undo info table)</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>This example creates a prop_physics, and adds it to the players undo list. A message will be printed to console about it.</description>⤶ <code>⤶ prop = ents.Create("prop_physics")⤶ prop:SetModel("models/props_junk/wood_crate001a.mdl")⤶ prop:Spawn()⤶ undo.Create("prop")⤶ undo.AddEntity(prop)⤶ undo.AddFunction(function(tab, arg2)⤶ print(tab.Owner:GetName().." removed prop "..tab.Entities[1]:GetModel()..", code: "..arg2)⤶ end, 556)⤶ undo.SetPlayer(ply)⤶ undo.Finish()⤶ </code>⤶ <output>"PlayerName removed prop models/props_junk/wood_crate001a.mdl, code: 556" will be printed</output>⤶ ⤶ </example>