Revision Difference
util.Decal#512336
<function name="Decal" parent="util" type="libraryfunc">⤶
<description>Performs a trace and paints a decal to the surface hit.</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="name" type="string">The name of the decal to paint.</arg>⤶
<arg name="start" type="Vector">The start of the trace.</arg>⤶
<arg name="end" type="Vector">The end of the trace.</arg>⤶
<arg name="filter" type="Entity" default="NULL">If set, the decal will not be able to be placed on given entity. Can also be a table of entities.</arg>⤶
</args>⤶
</function>⤶
⤶
## Built in Decals ⤶
Here's a list of all the decal names that should be possible to use by default.⤶
* BeerSplash⤶
* BirdPoop⤶
* Blood⤶
* BulletProof⤶
* Cross⤶
* Dark⤶
* ExplosiveGunshot⤶
* Eye⤶
* FadingScorch⤶
* GlassBreak⤶
* Impact.Antlion⤶
* Impact.BloodyFlesh⤶
* Impact.Concrete⤶
* Impact.Glass⤶
* Impact.Metal⤶
* Impact.Sand⤶
* Impact.Wood⤶
* Light⤶
* ManhackCut⤶
* Nought⤶
* Noughtsncrosses⤶
* PaintSplatBlue⤶
* PaintSplatGreen⤶
* PaintSplatPink⤶
* Scorch⤶
* SmallScorch⤶
* Smile⤶
* Splash.Large⤶
* YellowBlood