Revision Difference
util.KeyValuesToTable#525124
<function name="KeyValuesToTable" parent="util" type="libraryfunc">
<description>
Converts a KeyValue string to a Lua table.
<note>Table keys will not repeat, see <page>util.KeyValuesToTablePreserveOrder</page>.</note>
</description>
<realm>Shared and Menu</realm>
<args>
<arg name="keyValues" type="string">The KeyValue string to convert.</arg>
<arg name="usesEscapeSequences" type="boolean" default="false">If set to true, will replace \t, \n, \" and \\ in the input text with their escaped variants</arg>
<arg name="preserveKeyCase" type="boolean" default="false">Whether we should preserve key case or not.</arg>
<arg name="preserveKeyCase" type="boolean" default="false">Whether we should preserve key case (may fail) or not (always lowercase)</arg>
</args>
<rets>
<ret name="" type="table">The converted table</ret>
</rets>
</function>
<example>
<description>Example usage and output of this function. Note how there's only one "solid" key in the table despite the fact that input string contains multiple.</description>
<code>
local ModelInfo = util.GetModelInfo("models/combine_gate_vehicle.mdl" )
PrintTable( util.KeyValuesToTable( ModelInfo.KeyValues ) )
</code>
<outputfixedwidth>Fixed width</outputfixedwidth>
<output>
```
editparams:
rootname =
totalmass = 1
solid:
damping = 0
index = 4
inertia = 1
mass = 1
name = Vehicle_Gate.Gate1_L
rotdamping = 0
surfaceprop = metal
volume = 68522.8828125
```
</output>
</example>