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util.KeyValuesToTable#525124

<function name="KeyValuesToTable" parent="util" type="libraryfunc"> <description> Converts a KeyValue string to a Lua table. <note>Table keys will not repeat, see <page>util.KeyValuesToTablePreserveOrder</page>.</note> </description> <realm>Shared and Menu</realm> <args> <arg name="keyValues" type="string">The KeyValue string to convert.</arg> <arg name="usesEscapeSequences" type="boolean" default="false">If set to true, will replace \t, \n, \" and \\ in the input text with their escaped variants</arg> <arg name="preserveKeyCase" type="boolean" default="false">Whether we should preserve key case or not.</arg> <arg name="preserveKeyCase" type="boolean" default="false">Whether we should preserve key case (may fail) or not (always lowercase)</arg> </args> <rets> <ret name="" type="table">The converted table</ret> </rets> </function> <example> <description>Example usage and output of this function. Note how there's only one "solid" key in the table despite the fact that input string contains multiple.</description> <code> local ModelInfo = util.GetModelInfo("models/combine_gate_vehicle.mdl" ) PrintTable( util.KeyValuesToTable( ModelInfo.KeyValues ) ) </code> <outputfixedwidth>Fixed width</outputfixedwidth> <output> ``` editparams: rootname = totalmass = 1 solid: damping = 0 index = 4 inertia = 1 mass = 1 name = Vehicle_Gate.Gate1_L rotdamping = 0 surfaceprop = metal volume = 68522.8828125 ``` </output> </example>